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5 Most Important Features in EA SPORTS F1 25

It’s nearly here, the latest official Formula 1 video game will be released on 30th May for PC, PlayStation and Xbox - and with it comes a suite of pivotal changes.‍ EA SPORTS F1 25 will see often-requested features added to the game that should appease existing fans and hook in even more players. We’ll learn a lot more on the run-up to its release, but based on the initial unveiling, here are the features we expect will be the most important.

Written by teams at
trophi.ai
Traxion.GG
5 Most Important Features in EA SPORTS F1 25
Written by the teams at
trophi.ai
Traxion.GG
trophi.ai
Traxion.GG
Last Updated
April 23, 2025
CATEGORY
F1

1. Laser-Scanned Tracks

Dual view of a race track using laser-scanned circuits for F1 25

Popular simulation titles such as Assetto Corsa Competizione and iRacing use laser-scanned circuits. These are recreations not made from video and photographs alone, but actual LIDAR data to accurately replicate kerbing, walls, corner radii and even building positioning.

Until this point, most of the F1 game layouts have not used this method, but that will change in F1 25.

It has not yet been confirmed which will receive the treatment (EA said “several”), but Australia in particular looked resplendent in the initial trailer.

2. My Team Overhaul

F1 25 team in a building with a racecar above

First created in 2020, this genre-defining career mode has mostly rested on its laurels ever since, but will be revised in F1 25.

Little is known at this point, other than confirmation of ‘My Team 2.0’, that before each race you must select which of your two drivers to race as and a single screenshot indicating a visually refreshed base.

This could be the most-played element of the game, so any change here could be decisive. Let’s hope it’s a positive one.

3. No Old Consoles

While those with a PlayStation 4 or Xbox One will be livid, it’s also time to move on and allow the technical aspects of the F1 title move forward.

While it will remain on the venerable Ego game engine, F1 25 will be the first since F1 2015 not to release on the older PlayStation and Xbox devices. The hope is that for next year on, this could provide the development team extra time and headroom to deliver a better looking and performing game.

4. Braking Point 3

Yellow F1 25 car speeding on a wet track with water spraying behind

Not content with My Team 2.0, there will also be Braking Point 3 – signalling the bi-annual return of the narrative-led story mode.

No, it’s not serious. Nor competitive. You’ll likely play for 10-15 hours, then never go back.

But as an entertaining and accessible entry point to the series, Braking Point delivers. No story details are known presently, but the Konnersport team and the Butler family all return.

5. New Handling? We hope!

Other features include Lewis Hamilton on the cover of the iconic edition, Formula 3 drivers as premium options and some reverse track layouts.

But for our fifth item, we’re going to focus on one important feature that hasn’t been mentioned - car handling.

When last season’s F1 24 arrived, it came with a heavily touted ‘dynamic handling’ system, which was divisive. Post-release updates helped, but what we’d like to see from its successor, more than any of the aforementioned features, is a greater sense of connection. We’ll find out in under two months from now…

Written by the teams at trophi.ai and Traxion.GG.

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